Why we build
We’re a UK‑based indie game studio on a mission to turn everyday silliness into unforgettable play. Whether it’s a family game night, a pub challenge, or a festival showdown, we design our games to break the ice and spark joy.
Our goal is to make games that create laughter and make memories out of the ridiculous. We’re driven by the idea that the best games aren’t just played once and shelved - they’re brought out again and again, growing funnier, weirder, and more beloved with time.
We don’t just make games, we create silly memorable moments.
Hello There
Founded by James Clayson and Alex Malaki, Zilly Games began with a simple goal: to make the world a little sillier, a little friendlier, and a lot more fun. We met at a music festival and instantly created our first game (a version of apple bobbing) just to stay cool. After years of individually pouring our hearts into other peoples projects we decided it was time to create our own.
VALUES
Quality craftsmanship and honest materials
Our games may be silly, but how we make them is anything but. We build everything on three principles: proper craftsmanship, materials you can trust, and design that feels as fun as the ideas behind it. Quality first, chaos second.
Our games are led by